Uncap the "Region" select size for terrain

It’s really hard to edit extensive terrain when all you got is small maximum boundaries for region selection.

https://i.gyazo.com/69f3a8d1b09d795ab9bd9ec04baa8628.mp4

Raise the cap of the max dimensions, maybe a 10k x 10k area, or uncap it.

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I’m pretty sure it’s capped due to the current restrictions on part size. Because a part cannot be more than 2048x2048, if it was uncapped it would start to drag the region in a weird way after it reaches max size, like a part does when it reaches max size.

The reason this matters is because the region box has an Adornee to an invisible part, and because this invisible part is reaching max size, the region has to stop.

EDIT: I altered the original terrain editor plugin to see if this was the case, and sure enough, it was. (I made the post before finishing my tests). This is the plugin with a much higher cap (1000x1000x1000) https://www.roblox.com/catalog/1714243648/Terrain-Uncapped-Regions

3 Likes

Support, someone really needs to find a way to uncap the region size. Sea level currently has this feature.
Currently, the max dimensions in all axis’ is this large:
Current size of terrain select
Which is not even the size of a baseplate:
Current size of terrain select 2
Which is incredibly annoying to fill areas quickly and efficiently.

Was going to make a feature request but decided to instead bump an old post-

1 Like