Undead At World Wars - BETA stage

Undead At World Wars BETA build is currently being heavily worked on, in a much more solid state than ‘alpha v4.7’ which introduced a whole lot of mechanics. But was extremely poor in performance. (Like extremely, I got 45FPS with a 2080 ti :skull: )

on Alpha v4.2-v4.7 I tested a lot the most stable framerate (mostly unstable) you could get is around 90-100 FPS on max graphics with 200 zombies.
On a lower end laptop I tested which was around 20-34 FPS. (idk man)

on BETA I tested you can get a nice smooth 180+ FPS, mostly 210 but dips down to 180-ish because of the RunService. On max graphics with around 200 zombies and how much rounds you fired doesn’t affect FPS (issue I resolved).
On a lower end laptop I tested which was around 60-77 FPS. (not bad)

All of them was tested on the same map “Okinawa”, which doesn’t have a lot of triangles so lower end machines can run it fine, also was implemented with my new custom made culling system (old one was parenting it to nil, now it just sets the transparency AND the castshadows off.

In the future optimizations will be more prioritized because, I want the game to have cross-platform capabilities.
(Except this feature is still being worked on and I need to balance the fast paced Infected with the extremely hard-to-maneuver mobile devices)
(Console & PC was on day 1)

I know this should be more than just called a “BETA”, but I feel like my game is just missing content even though yes ofc it’s not. Gameplay feels nicely similar to BFV’s gameplay with BF1’s insanely controversial sweet spot mechanic added into the mix.

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