Understanding some advanced stuff

i wonder how devs lile onett have managed to learn lua without help of other , i have seen them post any topic on thos website seeking for help here i really wonder how, anyways i m haveing hard time understanding task schedular and runservice on when to use its events ( i know when i just wanna to understand why for example we use renderstepped for camera…ect i dont wanna memeorize everything without understanding it)

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as far as i’m aware he’s had previous experience with other game engines

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The best way to learn is to just create projects, because you’ll come across different concepts that you have to learn and eventually after repeating certain concepts you’ll get better and better at it.

The task scheduler basically just controls tasks that run each frame, and run service can be used to create tasks that run each frame. The developer hub has much better explanations then me and you can view them here: Task Scheduler | Documentation - Roblox Creator Hub

Hope this helps.

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i ve taken a look on it before but i still dont understand it quiet

You have to practice

(Somehow after practicing, I can learn new stuff much faster and easier, I can most of times instantly understand how it works just by reading code)

I only have rare troubles with speed of me writing scripts (Its usually fast, just me lazy I think most of times lol)

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Scripting support posts are also good even just casually reading through.

For example for renderstepped for camera youd use it otherwise you get the same problems as this other dev

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instead of literally memorizing everything, just familiarize it. also the less interested or invested you are into the topic the harder and longer it will take for you to learn. it’s like trying to learn math but nothings getting in your brain because you absolutely hate it

It seems that you are looking for assistance in understanding use cases of the certain features within the engine. You might check out the code of some other repositories from certain modules, frameworks, and whatnot. For architectural details, this is broadly less understood than other subjects.

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