Underwater 'Fog' WaterTransparency Limit of 1 Too Small

Another example of how limiting WaterTransparency is. If the camera were to be positioned behind a shark in a 3rd person perspective, the fog is so limiting you can’t see ahead of you to know if you’re about to crash into a wall.

How it looks in 3rd person (notice no wall can be seen)

How close the shark actually is to the wall infront

This destroys most use cases for 3rd person camera modes underwater.

Instead I’m forced to position the camera on the shark’s nose, from an uncomfortable, confusing and nauseating view point.

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