I’ve had this bug for many years, but have finally gotten fed up enough to make a post about it.
Many constraints that are applied between parts will shift the parts around upon applying. When you attempt to undo adding one of these constraints, it will undo the addition of the constraint but not the movement of the connected parts.
For example, here is a video of the bug with a RigidConstraint shown below:
Reproduction Steps
- Create two parts in Roblox Studio
- Connect them with a RigidConstraint
- Undo
It’s important to note that this bug is not at all exclusive to RigidConstraints or just the moving of parts. The ability to Undo is quite unrealiable generally when it comes to constraints. I would really like to see this fixed as I think it goes without saying the ability to undo is a critical feature of any IDE.
Expected Behavior
The parts should return to their original state.
Actual Behavior
The parts stay in their new location, only the constraint is removed.
Workaround
Before forced roblox studio cloud integration, I could just save the file before I made any constraint changes. Now I must make a separate copy of my entire rig whenever I’d like to make a change in case I do something that is completely irreversible.
Issue Area: Studio
Issue Type: Other
Impact: High
Frequency: Constantly