Repro Setup:
(ViewportFrame.CurrentCamera is set to the camera under it)
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So, say for example I change the FOV property to 3
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Now undo the change (CTRL + Z or clicking the undo button)
And as you can see, it did undo it but the property is still set to 3.
This happens with any other property inside the camera.
Beta Features Enabled: Assistant Mesh Generate, Avatar Joint Upgrade, Dragger QoL Improvements, Haptic Effects, Import Queue, Improved Constraint Tool, Incremental typechecking and autocompletion in studio, Live Animation Creator, Multilayer Wrap Fix, New Studio Camera Controls, Preferred Test Size Setting, Revamped Asset Manager, Script Sync, Scripts Non-Strict By Default, Studio solid modelling improvements, Texture Generator, UIDragDetectors
Expected behavior
I expect the property to reset back to 70 after undoing.
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