Undoing camera property in ViewportFrame doesn't reset property

Repro Setup:


(ViewportFrame.CurrentCamera is set to the camera under it)

  1. So, say for example I change the FOV property to 3

  2. Now undo the change (CTRL + Z or clicking the undo button)

And as you can see, it did undo it but the property is still set to 3.
This happens with any other property inside the camera.

image

Beta Features Enabled: Assistant Mesh Generate, Avatar Joint Upgrade, Dragger QoL Improvements, Haptic Effects, Import Queue, Improved Constraint Tool, Incremental typechecking and autocompletion in studio, Live Animation Creator, Multilayer Wrap Fix, New Studio Camera Controls, Preferred Test Size Setting, Revamped Asset Manager, Script Sync, Scripts Non-Strict By Default, Studio solid modelling improvements, Texture Generator, UIDragDetectors

Expected behavior

I expect the property to reset back to 70 after undoing.

A private message is associated with this bug report

I see you are really a fan of new roblox’s beta features garbage huh try disabling all of these and check if the bug still persists or not

Thanks. However, the issue still persists.