Undoing Deletion of Mesh with Surface Appearance Causes Loss of PBR Maps

When a mesh with a surface appearance is deleted and then restored using undo, the surface appearance loses all PBR-related properties, including color map, normal map, roughness map, and metalness map.

Normally:

After you delete and undo:

System information:
Windows 11 Home
Intel(R) Core i9-14900KF
NVIDIA GeForce RTX 4070 Ti
32 GB Ram

This still happens with no beta features enabled.

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Hey, just wanted to reply to close the loop here - This issue was fixed awhile ago and we responded to another bug report here: Properties in SurfaceAppearance reset when you delete the object and undo it . We missed this report when following up after fixing this originally.

Thanks for your report!

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