Simply put, the secondary humanoid is an extension of the first, I must use a humanoid for the extension because it plays animations and I have no intention of using a custom animation system. Is there a way to force the humanoid to not can-collide every frame?
Nvm again was not a fix…
A side note, you can use an AnimationController instead of a Humanoid to play animations in a non-npc object.
It sounds like you want to play animations but you don’t want to use any other Humanoid features.
You should look into AnimationControllers, then you won’t have to do any annoying workarounds.