Hi, so I have just got into building and I was making the terrain for my game, and even though I have set all reflectance off it is still reflecting different light, what I did do is change the Y axis on some parts so there isnt any Z fighting but I don’t know how to make it so it doesnt show the parts in game.
3 Likes
Parts that are really close to each other have a tendency to overlap with each other when the camera is zoomed out. This is probably a way to optimize rendering by rounding up part positions when they are far away.
1 Like
I would recommend breaking all those parts into 4 unions and that could maybe fix your problem.
No but when I go into the game to test from a normal play perspective you can see it.
Okay I will try that, Hopefully it works