Hello,
I’m currently working on a kind of water poolfeature for my game, but I’ve encountered a frustrating issue with how the water edges work/ are rendering. Some areas of the water appear to have an awkward slope, creating an unintended wedge effect rather than a flat, seamless surface.
I’ve tried adjusting the terrain settings and checking for any overlapping parts, but nothing seems to correct the issue. Has anyone experienced something similar? Any suggestions or solutions on how to achieve a more uniform edge for the water would be greatly appreciated!
Thank you in advance for your help!