local refreshTimer = script.Parent["Refresh Timer"]
repeat wait() until refreshTimer:FindFirstChild("Bar") and refreshTimer:FindFirstChild("Loading") and refreshTimer:FindFirstChild("Time")
local resetTime = 3600 * 24
local newTime = resetTime <U+202C>- (os.time()-startTime)
local hour = math.floor(newTime/3600)
local minutes = math.floor((newTime % 3600)/60)
local seconds = newTime % 60
if seconds >= 10 then
if minutes >= 10 then
if hour >= 10 then
refreshTimer:WaitForChild("Time").Text = "["..hour..":"..minutes..":"..seconds.."]"
else
refreshTimer:WaitForChild("Time").Text = "[0"..hour..":"..minutes..":"..seconds.."]"
end
else
if hour >= 10 then
refreshTimer:WaitForChild("Time").Text = "["..hour..":0"..minutes..":"..seconds.."]"
else
refreshTimer:WaitForChild("Time").Text = "[0"..hour..":0"..minutes..":"..seconds.."]"
end
end
else
if minutes >= 10 then
if hour >= 10 then
refreshTimer:WaitForChild("Time").Text = "["..hour..":"..minutes..":0"..seconds.."]"
else
refreshTimer:WaitForChild("Time").Text = "[0"..hour..":"..minutes..":0"..seconds.."]"
end
else
if hour >= 10 then
refreshTimer:WaitForChild("Time").Text = "["..hour..":0"..minutes..":0"..seconds.."]"
else
refreshTimer:WaitForChild("Time").Text = "[0"..hour..":0"..minutes..":0"..seconds.."]"
end
end
end
local value = 0.909*(os.time()-startTime)/ resetTime
if os.time()-startTime >= resetTime then
print("Selecting new quests for " .. player.Name )
ds2("questStartTime",player):Set(os.time())
QuestManager.SelectNewQuests(script,player)
end
This code was working just fine then from nowhere it started to give the error shown below.
68: Unexpected Unicode character: U+202c.
I honestly don’t know why I have look at some other people with this problem and tried their solution anyone got any ideas what might cause it?