Approximately ~1hr ago our users started reporting client-sided loss of Terrain regions. We have not updated nor changed our game in any way to be affected by any new code. The issues imaged below are from our users’ reports and the bug reports coincide with a Terrain related FFlag being flipped: VoxelGridNew4 (this is our assumption).
Because the Terrain regions dropped are client-sided, players are effectively able to no-clip through the world from this newly introduced behavior.