So, I spent a good chunk of time tinkering with this Fire Hose idea. It had its moments, but eventually, I hit a wall and decided to call it quits. Rather than let it collect dust in my studio, I thought I’d toss it out here for anyone who might find it interesting or useful.
Just a heads up, though – this thing isn’t exactly optimized for games. I’ve rigged up a basic Heartbeat system to track your movements and try to keep things somewhat under control.
So, here’s my creation, warts and all. Take it, tweak it, learn from it – whatever floats your boat!
Yea, It does not use any physics it just spawns parts and connects them with SpringConstraint which gives look of rope. But people can learn something from this.
Honestly, it might be a little janky, but you just solved a problem I’ve been having for the last 3 hours now, so thank you, you did help someone learn!