Unidentifable Error for UGC Bundle: Need help understanding how R6 converters work for the arms [SOLVED]

I’ve been hard at work making a Jazzwares action figure inspired bundle.


The arm limbs would be non bending like R6, whilst the legs would only have 2 joints (I have done the legs)
I have had various issues, a big one that I havent found any information online about is this particular error.
image-135

I have looked everywhere, I’ve tried to contact and have personally contacted various UGC creators for help. There was even a forum post here How do r6 converters work, anyway? that nobody has responded too.

My personal attempt at a “R6 converter for the arms” involved me putting to smaller limbs inside the main limb, but inspecting R6 converters I don’t think it’s the solutions. This model uses the blocky character’s bones and proportions that was provided by the Roblox avatar documentation. Thank you for reading :heart:

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Also pardon for the Uvs this image is old they look a lot better now

Sorry to add to this post, the arms are parented to the upper arm bones, and the two objects parented to lower arm and hand bones are inside the arm.

Alright well I found the solution to my problem and I want to explain to anyone that reads this form the solution. If you want to mimick R6 you need the limbs to be segmented HOWEVER they must all be weight painted to one bone. The thing Roblox checks for is what’s inside the cage not what is bound to which bone! For the arms I binded the Lower Arm and the Wrist to the Upper Arm.

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