Unified Lighting Beta: "ShadowSoftness" Lighting property does not appear when LightingStyle is set to Soft

Before the Unified Lighting Beta, we were able to set the ShadowSoftness if the technology was ShadowMap or Future.
But now the ShadowSoftness property is only visible if the LightingStyle is set to Realistic.

Realistic LightingStyle:
image
(Normal behaviour)

Soft LightingStyle:
image
(Unexpected Behaviour - Missing “ShadowSoftness” property)

ShadowSoftness should be an available property when PrioritizedLightingQuality is true and LightingStyle is Soft.

The property can still be written to with the command bar when LightingStyle is Soft:

game.Lighting.ShadowSoftness = 0

Expected behavior

We should still be able to view the ShadowSoftness property when LightingStyle is set to Soft.

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I was under the impression Soft behaves like/is equivalent to Voxel, which didn’t support ShadowSoftness either.

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Weird–I see visible differences when using the command bar to change ShadowSoftness when the LightingStyle property is set to Soft.

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ShadowSoftness is indeed not supported under the “Soft” lighting style.

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Hey, sorry if there was any confusion in the post.

In the thread I failed to highlight that “ShadowSoftness” does not appear with “PrioritizeLightingQuality” enabled along with the “Soft” Lighting Style. (ShadowMap)

With this, the “ShadowSoftness” property is not accessible via the Properties panel - but it is still modifiable via a script. You can also see visual changes to shadows as @trigophi mentioned.

Which makes it seem like the property was forgotten to be implemented.

Made this video showing ShadowSoftness being modifiable and displaying visual changes with PrioritizeLightingQuality Enabled & Soft Lighting Style

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