Im making a game on roblox and i’ve written a simple script that makes your roblox character spawn with the designed shirts and pants, after putting in two teams and a GUI for choosing teams, the second team dont have their uniform assigned despite having them worn
after putting in two teams and a GUI for choosing teams, the second team doesnt have their uniform assigned.
ive tried rewriting the script and even trying new ones but to no avail, here are screenshots to back up my point
heres the code i used for the outfit giver
pnts = script.Pants
shirt = script.Shirt
function GiveClothes(character)
if not character:findFirstChild(“Shirt”) then
shirt:Clone().Parent = character
else character:findFirstChild(“Shirt”):Destroy()
shirt:Clone().Parent = character
end
if not character:findFirstChild("Pants") then
pnts:Clone().Parent = character
else character:findFirstChild("Pants"):Destroy()
pnts:Clone().Parent = character
end
end
game.Players.PlayerAdded:connect(function(p)
p.CharacterAdded:connect(function(char)
wait(1.12)
local plr = game.Players:findFirstChild(char.Name)
print(char.Name)
if plr.TeamColor ~= BrickColor.new("Cashmere") then
return
else GiveClothes(char)
end
end)
end)
1 Like
I wasn’t sure what your intentions were at first, but I may have figured it out and rewrote your script. I was unsure if you had multiple copies of this script that would give different sets of clothes to other teams, but the issue I see is you are only giving clothes to one specific team in your script.
--[[
Place Pants and Shirts for each team in this script and add them to this table
Example:
["BrickColorName"] = {
Shirt = script.MyTeamShirt;
Pants = script.MyTeamPants
},
There should be a shirt name "MyTeamShirt" and "MyTeamPants" placed in the script and "BrickColorName" should be the name of the color you assign to
the team.
]]
local TeamClothes = {
["Cashmere"] = {
Shirt = script.Team1Pants;
Pants = script.Team1Pants
},
["Forest green"] = {
Shirt = script.Team2Pants;
Pants = script.Team2Pants
}
}
function GiveClothes(Character, TeamColorName)
do
local Shirt = Character:FindFirstChildOfClass("Shirt")
local Pants = Character:FindFirstChildOfClass("Pants")
if Shirt then
Shirt:Destroy()
end
if Pants then
Pants:Destroy()
end
end
local ClothesSet = TeamClothes[TeamColorName]
if not ClothesSet then
warn("Could not find clothes for team: " .. TeamColorName)
return
end
ClothesSet.Shirt:Clone().Parent = Character
ClothesSet.Pants:Clone().Parent = Character
end
game.Players.PlayerAdded:connect(function(Player : Player)
Player.CharacterAdded:connect(function(char)
Player.CharacterAppearanceLoaded:Wait()
GiveClothes(Player, Player.TeamColor.Name)
end)
end)
This should fix your issue. Let me know if this helps!
1 Like