Something like this? I haven’t tested this on the studio there might be some errors…
local ShirtID = 0 -- Shirt ID here
local PantsID = 0 -- Pants ID here
ProximityPrompt.Triggered:Connect(function(player)
local Character = player.Character
if Character:FindFirstChild("Shirt") then
Character:FindFirstChild("Shirt").ShirtTemplate = ShirtID
else
local newShirt = Instance.new("Shirt",Character)
newShirt.Name = "Shirt"
newShirt.ShirtTemplate = ShirtID
end
if Character:FindFirstChild("Pants") then
Character:FindFirstChild("Pants").PantsTemplate = PantsID
else
local newShirt = Instance.new("Pants",Character)
newShirt.Name = "Pants"
newShirt.PantsTemplate = PantsID
end
end)