Unintended lines on mesh

This issue has been making me go crazy. There are weird lines that appear on my mesh which are more visible the more you zoom out.


This is how I mapped my mesh. (Smart UV Project 66 angle limit 0.1 island margin 0 area weight)
Using the texture on a separate mesh and zooming far causes this to happen.image
This problem is even more pronounced in roblox studio. (and the teeth has black lines as well)
image
I don’t know if it’s a problem with the texturing or how the mesh is made, but I have been trying to fix it for hours and it has been very annoying. I’ve tried scaling the uv map but that didn’t work, as well as removing doubles.

This is because Roblox compresses the images so if a face in the black section is close to a white section it might overlap because of compression. I’d recommend separating the parts that will have different colours by resizing everything down.


Thanks!