hello, i was building a map off unions since it was the easiest option, and then i tested it out and this happened i’ve already tried the PreciseConvexDecomposition and Hull, none of them worked.
Yeah unions have very messy collisions and are not very optimized. I would recommend using only Parts without using unions or making a mesh in blender and importing it in Studio.
Hey @WillyDevz,
The collision geometry is typically an approximation. By utilizing the “PreciseConvexDecomposition,” the accuracy of this geometry can be improved. The Hull will generate a single convex hull for the entire geometry, and in this case ensures there are no gaps for the character to fall through.
To visualize the collision geometry, you can use the Studio settings. Enable “Show Decomposition Geometry” in the Studio settings to inspect the geometry for any issues.
If you encounter a bug or unexpected behavior, please provide detailed reproduction steps so our team at Roblox can investigate further. Thank you.
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