I typically model my In-Game weapons with Unions, and I have recently (Past Week) came across an issue that has been bothering me.
Despite my Unions having “UsePartColor” set to true, different faces of the Union often times have inconsistent coloring, either being noticeably lighter or darker despite that color never being inputted anywhere in the process. I have noticed this issue primarily when Negating parts, but it has also popped up when simply Unioning two parts together.
I’ve looked for solutions, but the only thing I can find are old bug reports telling me to disable a “beta feature” that is no longer a beta feature.
Is this issue simply a visual glitch that only appears in studio, or will it carry into the real game if I publish it like this?
Any help is appreciated.
Every Part you see in the screenshot has UsePartColor set to true, and a Color value set.