We should be able to publish Unions to have their own ID, similar to how models are published, and similar to how decals have their own textureID. We could retrieve unions from a library/ share them between games more easily without having to copy/paste objects.
It would also be really great if we could use these ID’s in SpecialMeshes to give the appearance of the union without having the collisions. (And having unions be compatible with very old scripts that don’t recognize unions not having formfactors)
I believe they are already working on this. There is already an asset type named ‘SolidModel’, which one is created each time you upload something using Solid Modeling. For example: http://www.roblox.com/SolidModel-item?id=199212080
It contains the mesh data, however doesn’t actually do anything as of yet though.
It’s linked in UnionOperation.AssetId when you publish your game. UO.MeshData and .ChildData are also wiped at that point since they’re no longer needed. You can actually go into your save and set AssetId to another SolidModel to give it a different appearance.
It’s linked in UnionOperation.AssetId when you publish your game. UO.MeshData and .ChildData are also wiped at that point since they’re no longer needed. You can actually go into your save and set AssetId to another SolidModel to give it a different appearance.[/quote]
Oh, wow. I thought they didn’t release this yet… Nice