I suppose the title really suggests what I’m trying to do but to explain it more I’m making a terrain digging tool and recently found that workspace.Terrain:Union_Async() exists but doesn’t give any documentation about it neither does it seem to work like union operations on base parts.
How can I do this? I’ve seen this been made before so it’s not exactly impossible.
It’s not supported. You can’t use it.
I recommend you to use this plugin.
https://create.roblox.com/marketplace/asset/261634767/Part-to-Terrain
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Things like explosions in games have been able to union terrain.
The UnionOperation
combines parts together into a single solid model.
As I said, you can’t create UnionOperation
from Terrain
.
If you want the ability to modify terrain, read about ReadVoxels and WriteVoxels.
There are also several functions that are also used in terrain editor you can access: FillBall, FillBlock, FillCylinder, FillRegion and FillWedge.
Explosions have a hard coded ability to deform terrain.
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