Union re renders although it remains a descendant of workspace

Reproduction Steps

I made a negated union that consists of two cylinders, and I used a script to parent it to a folder then back to where it originally came from. I also tween it using the easing style, “Sine,” which may be a factor.

Expected Behavior

The union to not look like it disappeared for a split second.

Actual Behavior

The union disappears for a split second

Workaround

I might if I think up of some giant work around which would be very inconvenient for me.

Issue Area: Engine
Issue Type: Display
Impact: Critical
Frequency: Constantly
A private message is associated with this bug report

Hi,
would you be able to provide an example place file so we can investigate further?

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I parent the checker piece to a folder, so it’s blacklisted from being moved until the tween is finished.

Please provide the file to download as asked. Privately is fine. Reduced minimal repro is better.

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@RefusalMan, checking in on this again, are you still able to reproduce this issue? We would love to get to the bottom of this but we will need an example .RBXL file that reproduces the issue.

Thanks

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I found out what was happening. There was a model with a Humanoid in it and every time the checkers got parented back to the model, it’d refresh the object. I’m guessing it’s a natural behavior with Humanoids, because the same thing even happens when the game’s not running.

Hi, yes this is a know issue with the rendering system that a CSG object flickers when it gets rebuilt (reevaluated). I think the refresh might be triggering this. The rendering flickering issue is something we are working on as a part of CSG system improvements.