Hello, developers! I need help with unioning. I had this problem so many times, but now I don’t know how could I do this.
I need to union these shapes into the wall, but this is going to happen.
I NEED TO MAKE THESE SHAPES NEGATIVE AND UNION IT TO MAKE A HOLES IN THE WALL.
I tried to separate it into 2 walls, but I didn’t work.
Any suggestions, please?
Maybe you’ve turned on Use Part Color in properties? Try turning that of. Use Part Color makes your entire union one color, which can be useful at times, but not when trying to create a multicolored union.
You probably didn’t get it.
On the first picture, you can see those shapes I need to make holes with, but this will happen.
It is not about the colour.
Are you trying to negate (engrave/etch) those patterns into the wall? If so, you’ll have to first select the pattern and negate it. After doing so, then try unioning the pattern with the wall.
Do you want the final result to have the yellow pattern? To have the pattern’s shape in the wall? To remove the color?
If you’re trying to make the final result yellow or trying to remove the color then look at the first post.
If you’re trying to have the pattern’s shape in the wall then look at the second post.
He’s trying to figure out what steps you are doing and what you are expecting to happen.
The first pic we see a gray wall with what looks like a yellow Union sticking out of it.
The second pic is hard to tell, looks like a gray wall with a messed up red Union sticking out.
If you want the yellow part sticking out, just make it a Union, make it CanCollide off, and make the wall a solid gray Part.
You have too many “triangles” in your union. Roblox has a limit on the amount of triangles you can have (I forgot the exact amount), and once you exceed that limit, it automatically “simplifies” your union for you, in other words it changes the shape for you.
You should probably union them by segment, like split that union into 5 segments or so, so you have 5 unions and not 1 union. That usually solves the problem for me, since then each union will have a smaller triangle count than one big union.
Just checked, I believe CSG (Unions) has a limit of 5k triangles. Meshes can be 10k. Consider using Blender to remake that, it will be a lot better optimization-wise too.
this is happening because u are trying to union 2 different texture’s and that will bug the union texture out. This is because unions only support 1 texture. Try to union only the DiamondPlate parts and it will be just fine.