I’m trying to union a bunch of parts together. However, as soon as UnionAsync() is called, the function breaks. No union is formed, nor does any code after UnionAsync() work at all. I am completely at a loss as to why this happens.
local function unionParts(player)
local Art_Folder = workspace:FindFirstChild("Art_Folder")
local Player_Folder = Art_Folder:FindFirstChild(player.Name.."_Art")
local toUnion = Player_Folder:GetChildren()
local mainPart = toUnion[1]:Clone()
mainPart.Parent = Art_Folder
print(toUnion)
local newUnion = mainPart:UnionAsync(toUnion, nil, Enum.RenderFidelity.Performance)
newUnion.Parent = Art_Folder
newUnion.CFrame = mainPart.CFrame
newUnion.Name = "Octagon"
mainPart:Destroy()
for i, v in pairs(toUnion) do
print("Destroying...")
v:Destroy()
end
end