Hello.
I am currently writing code as I would like to Unionize each of my 3000+ models.
I understand how to create a Union by itself, but when I try to loop through it, it does not work at all.
Please tell me what is wrong with my code.
for _,y in pairs(workspace.MainLine:GetDescendants(""))do
if y.Name == "PartBase" then
local mainPart = y
local otherParts = {}
for _,x in pairs(y.Parent:GetDescendants(""))do
if not x:IsA("BasePart") then continue end
if x.Material == Enum.Material.Concrete and x.Name == "Part" then
otherParts[#otherParts + 1] = x
end
end
local success, newUnion = pcall(function()
return mainPart:UnionAsync(otherParts)
end)
if success and newUnion then
newUnion.Parent = mainPart.Parent
newUnion.CanTouch = false
newUnion.Name = "TrackUnion"
end
mainPart:Destroy()
for _, part in otherParts do
part:Destroy()
end
end
end
This script finds a part named “PartBase” in the folder “MainLine” and creates a union based on it.
The parent of the created union is set to the parent of the base part.