:UnionAsync() Unioning spheres weird

I want to union a sphere and a cylinder together to make a nice capsule shape, but when I union the parts using :UnionAsync() but instead of unioning properly like the two parts on the right, instead the cylinder becomes seemingly smaller, making this effect:


The reason why I want to union these parts together instead of keep them good looking and separated is because I need to fade them out. Having them separate clearly shows the overlap of each part while they are somewhat transparent.

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I heard that when you union things using :UnionAsync(), the sphere mesh is a little different for better performance in game. Maybe try unioning them in studio.

Isn’t there a property called RenderQuality? RenderFieldity? I think like that but you can set it to precise I suppose.

Most likely this is correct as I had render fidelity and collision fidelity both set to precise. I guess I have to live with it.

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