I want to union a sphere and a cylinder together to make a nice capsule shape, but when I union the parts using :UnionAsync() but instead of unioning properly like the two parts on the right, instead the cylinder becomes seemingly smaller, making this effect:
The reason why I want to union these parts together instead of keep them good looking and separated is because I need to fade them out. Having them separate clearly shows the overlap of each part while they are somewhat transparent.
I heard that when you union things using :UnionAsync(), the sphere mesh is a little different for better performance in game. Maybe try unioning them in studio.