So I tested two cylinders rolling down a small wedge and found that the unioned cylinder doesn’t roll like the non-unioned cylinder. How can I make it roll smoothly like the other?
It is more bumpy for some reason:
So I tested two cylinders rolling down a small wedge and found that the unioned cylinder doesn’t roll like the non-unioned cylinder. How can I make it roll smoothly like the other?
It is more bumpy for some reason:
This is kind of cheating but you could try using a weld constraint to connect an invisible full cylinder to the union cylinder.
You would have to set massless to true and can collide to false in the union cylinder
Roblox’s parts have perfect collision, that includes cylinders and spheres (with more faces). Once unioned, they lose that.
Did you use PreciseConvexDecomposition? If not, try checking it on. (it’s in the properties of the union)
Unions and MeshParts don’t always have the same physical shape as their rendered image even with PreciseConvexDecomposition enabled.
You can go to your Studio settings and there is a checkbox for Show Decomposition Geometry (I think) which will show you the exact physical shape that a Union or MeshPart has.
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