here are three balls, and after I union them they look like this:
RenderFidelity is defaulted to automatic, and it can be fixed by setting to precise.
However, a while ago even having it at automatic wouldn’t result in these low poly unions.
Could it be a graphics issue?
I now need to manually set everything to precise. Is there a way to default it to precise?
Specs:
Mac Mini 2018 Core i3
AMD Radeon 6800XT (on Razer External GPU enclosure)
setting mesh detail level in studio’s rendering settings to level 00 or distance based fixed this for me, it feels really counterintuitive to have the lower numbered levels have less detail and i feel like it wasn’t this way before