I made a tree trunk using CylinderMeshes, slightly tilted and rotated around in a cone shape. When Unioned I can move the Camera through the Union and still see all the exterior surfaces of the CylinderMeshes inside the Union.
I tried Unioning 8 Parts at once as well as Unioning 2 Parts to begin with then adding 1 Part at a time with no change to the internal surfaces.
I thought the purpose of Unions was to get rid of the internal surfaces to cut down the workload on CPUs?
I’ve noticed this occasionally on other Unions as well.
I tried searching the forums here to see if anyone else has mentioned this, but nothing popped up.
Here is the model made free so you can see what I mean by zooming through it with your camera in Edit: