I need the client and server to have the same unique identifiers for a set of objects.
In context: The player (a bee) tells the server to pollinate a flower. The server needs to know on its end which flower it is.
How can I do this?
EDIT: This thread discusses how to create unique IDs, but not how to have the client/server know the same IDs.
2 Likes
NPh_rd
(NPh_rd)
#2
If both the server and the client know about the flower, then the client can just send the flower object via remote event to the server
Event:FireServer(Flower)
Event.OnServerEvent:Connect(function(Player, Flower)
1 Like
RemoteEvents and RemoteFunctions can’t pass instances.
Autterfly
(Autterfly)
#4
RemoteEvents and RemoteFunctions can pass instances if both the client and server can see the instance being passed.
11 Likes