I’m currently working on a project that will have upwards of 750 unique “abilities” that are based off the games as well as anime/manga of Naruto, a common issue I notice in games is the lack of organization as well as overall visual appeal.
I wanted to showcase a very small sample of what’s to come from the game, which prioritizes amazing visual effects and overall simplicity for players to understand the game.
So- a very simple example of animation and simplistic UI used to make an amazing and unique skill tree design that is easily understood while still maintaining complexity
This looks really cool. I’ve always loved the idea of skill trees in games because they really allow you to customise your play style to the fine details. I’m not a huge fan of complicated trees but they should be deep enough to feel like you can have an impact on your gameplay and style.
Are you willing to impart any knowledge on how you accomplished this or how other developers could start looking into creating basic skill trees? I think it’d be really cool to know how to accomplish something like this. No worries if you can’t though.
Nothing about this unparticular was truly difficult, other then making it able to be easily customizable and allowing the developers to create skill trees with virtually no programming knowledge.
The tree itself isn’t a GUI but bricks using beams to connect them, from there you can use the beams to figure out what point goes where, you can then get creative with the effects by tweening the points and using the beams properties.
Hey this looks great, I’m a bit confused on how you got the beams to look like that and how you managed to tween the points. Did you have to recalculate the curves? If not how did you do it?