Unit going to the origin on the world and running away from player

Hello devs!

I am creating a RTS game and i got a problem with moving the unit anywhere, Instead of the mouse position, The unit goes to the origin of the world and runs away from the player.

localscript:

--Services and Mouse

local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()

--Modules & Remotes

local Modules = game.ReplicatedStorage.Modules
local Remotes = game.ReplicatedStorage.RemoteEvents

--Requires

local UnitManager = require(Modules.UnitManager)

--Script
local SelectedUnit = nil

Remotes.AddSelectedUnit.OnClientEvent:Connect(function(unit)
	local CheckifUnit = false
	if unit then
		CheckifUnit = unit:FindFirstChild("isselected")
	end
	if CheckifUnit then
		SelectedUnit = unit
	else
		warn("COULD NOT SELECT, NOT A UNIT.")
	end
	print(SelectedUnit)
end)

Mouse.Button1Down:Connect(function()
	if not (SelectedUnit == nil) then
		local mousepos = Vector3.new(Mouse.Hit.p)
		UnitManager.MoveUnit(SelectedUnit,mousepos)
	else
		print("No unit selected.")
	end
end)

modulescript:

local Units = game.ReplicatedStorage.Units

local module = {}

module.SpawnUnit = function(unit,vectorposition)
	local UnitC = Units[unit]:Clone()
	UnitC.Parent = workspace
	UnitC:MoveTo(Vector3.new(vectorposition))
end

module.MoveUnit = function(unit,vectorposition)
	local SeeifThereisaHumanoid = unit:FindFirstChild("Humanoid")
	local CheckifUnit = unit:FindFirstChild("isselected")
	if CheckifUnit then
		if SeeifThereisaHumanoid then
			unit.Humanoid:MoveTo(vectorposition)
		else
			error("Unit ".. unit.Name .." has no humanoid")
		end
	else
		error("Entity/Object ".. unit.Name .." is not a Unit.")
	end
end

return module