Universe Doesn't Count Total Players On Website

So I’m trying to make an RPG with universes and it’s going great.

I have so far:
-The hub place which teleports you to the map you logged out at
-Town 1
-Fields 1

The hub, as it’s juust a warp, has 3 people in it. Each other place has around 80. Unfortuntely the website says my game is at 3 players. I thought this was fixed?

Just trying to figure this out because there’s no point in making a game using Universes/Games if it doesn’t show players, it’ll never get popular.

EDIT: If it helps here’s the place and subplaces:

EDIT 2: Here’s where the bug occurs:
The game displays the correct number of players on the games page, but is broken everywhere else such as recent, or searching it.

Yeah, I have a universe as well and it doesn’t count the total, and people would have to actually ENTER the game to see how many people are even playing. This being said, you could never show how much attention a game is getting, because everyone will just see your lobby players, a small number.

This is why I have avoided Universes and labelled them as useless to me.

I might need to do the same. I’ve been trying to support the feature but they just seem to work against you in so many ways. If ROBLOX wants us to use them, they need to make it have more benefits than downsides.

Didn’t they use to count total players on the website? Like the 2014 Easter Egg Hunt, what happened?

@Ryan;

Hm… I remember the counter only being ~1000… and I doubt the total count was that small.

@Rukiryo;

“Remote function invocation queue exhausted for ReplicatedStorage.EntryHandler; did you forget to implement OnServerInvoke?” x 3 = no way to play your game ._.

[quote]function game.ReplicatedStorage.EntryHandler.OnServerInvoke(player, request)
if request == “Enter” then
local data = LoadProfile(player)
game:GetService(“TeleportService”):Teleport(data.logout, player)
elseif request == “CheckServer” then
if player.Name == “Rukiryo” then return true end
return IsGameOpen()
end
end[/quote]

Yep? It might be because IsGameOpen requires an HttpRequest :confused:

Nice game! :wink:
Would prefer that our >settings< are saved when we respawn too (I like seeing my own healthbar, for example). I don’t like the blocky controls most ROBLOX games have, as well (the long delays and whatnot, but that’s possibly not your fault)

Still quite questionable what different features you’ve made, and how to use them. Though seems nice, and teleporting-whatsoever is cool.

What about control regarding team-damage, following players to servers (for more social interaction), and whatnot? Party raids, guild meetings, all that stuff.

are you sure you are not viewing the game from the Recently Played on the Home page? I use Universes to the max, and I have no problems with the number of players playing in it.

currently at the time of this post I have 83 people showing being in my game, and there is only 16 people at the lobby.

this is the game: HHCL Lobby - Roblox

also looking at your game it says there is 916 people playing on it. when there is only 24 in the hub server.

[quote] are you sure you are not viewing the game from the Recently Played on the Home page? I use Universes to the max, and I have no problems with the number of players playing in it.

currently at the time of this post I have 83 people showing being in my game, and there is only 16 people at the lobby.

this is the game: HHCL Lobby - Roblox

also looking at your game it says there is 916 people playing on it. when there is only 24 in the hub server. [/quote]

He’s talking about how places with universes in general don’t add up to the current amount of players playing it, only the primary place. If you look at TigerCaptain’s FNAF game for example, on the top rated it says there are around 100 players, however with 141k visits weekly it should be much higher than that, (I get about 90k visits a week and my game usually has 400-700 people currently online)

The game displays the correct number of players on the games page, but is broken everywhere else such as recent, or searching it.

This is information that is crucial for investigating an issue, and should be in the first post.