An unknown behavior change that must’ve been recent (issue appeared as of a few days ago) is causing the mobile jump button to freeze when using my modified jump system that prompts the user to press jump twice to jump.
This system used to work fine until recently as it was also tested on mobile and no issues were reported until a few days ago. The system worked fine on computer devices and still does as mobile users rely on the jump button.
Expected Results
The mobile jump button should never be in a frozen state, preventing the user from pressing it to jump.
Video
Affected Games (where my modified jump system is in effect):
Hi there, we’ve recently updated the mobile touch jump to fix some bugs with respawning. I’ve disabled the update on the places you’ve linked for now, but would you be able to provide more details about how your code interacts with the jump button or a repro file for us to take a look?