Greetings! I am having trouble with a morph I made where I am getting this part all over the body and I am not sure what it is or how to fix it.
Does anyone know what this is and if there is a possible fix?
Greetings! I am having trouble with a morph I made where I am getting this part all over the body and I am not sure what it is or how to fix it.
Does anyone know what this is and if there is a possible fix?
That’s the Humanoidrootpart I think, Try changing it to Transparency 1.
Well, the morph is built like this, there is HumanoidRootPart in it.
local Morphs = game:GetService('ServerStorage'):WaitForChild('Morphs') -- Looks for the "Morph" folder you've created earlier.
local visible = false
local recol = ''
function morph(plr, part, location, model, test)
if plr ~= nil then
if test == 'Morph' then
if plr:FindFirstChild('Morph') == nil then
local Folder = Instance.new('Folder')
Folder.Name = 'Morph'
Folder.Parent = plr
end
--[[ elseif test == 'Coat' then -- The "Coat" and "Pauld" statements can be completely ignored or removed without harming the script.
if plr:FindFirstChild('Coat') == nil then
local Folder = Instance.new('Folder')
Folder.Name = 'Coat'
Folder.Parent = plr
end]]
elseif test == 'Add' then
if plr:FindFirstChild('Add') == nil then
local Folder = Instance.new('Folder')
Folder.Name = 'Add'
Folder.Parent = plr
end
--[[ elseif test == 'Pauld' then
if plr:FindFirstChild('Pauld') == nil then
local Folder = Instance.new('Folder')
Folder.Name = 'Pauld'
Folder.Parent = plr
end]]
end
local Folder = (test == 'Morph' and plr:FindFirstChild('Morph')
or test == 'Coat' and plr:FindFirstChild('Coat')
or test == 'Add' and plr:FindFirstChild('Add')
or test == 'Pauld' and plr:FindFirstChild('Pauld'))
if Folder:FindFirstChild(model) == nil then
local g = location[model]:Clone()
g.Parent = Folder
for i, v in ipairs(g:GetChildren()) do
if v:IsA("BasePart") then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = v
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse() * CJ
local C1 = v.CFrame:inverse() * CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = plr:FindFirstChild(part)
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
if h[i].className == "Part" or h[i].className == "UnionOperation" or h[i].className == "MeshPart" or h[i].className == "WedgePart" then
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
end
end
local function RunThings(char,Model, test)
pcall(function()
if Model:findFirstChild("Head") then
morph(char, 'Head', Model, "Head",test)
end
if Model:findFirstChild("UpperTorso") then -- Looks for the body part models placed inside of the named folder you made.
morph(char, 'UpperTorso', Model, "UpperTorso",test)
end
if Model:findFirstChild("LowerTorso") then
morph(char, 'LowerTorso', Model, "LowerTorso",test)
end
if Model:findFirstChild("LeftUpperArm") then
morph(char, 'LeftUpperArm', Model, "LeftUpperArm",test)
end
if Model:findFirstChild("RightUpperArm") then
morph(char, 'RightUpperArm', Model, "RightUpperArm",test)
end
if Model:findFirstChild("LeftLowerArm") then
morph(char, 'LeftLowerArm', Model, "LeftLowerArm",test)
end
if Model:findFirstChild("RightLowerArm") then
morph(char, 'RightLowerArm', Model, "RightLowerArm",test)
end
if Model:findFirstChild("LeftHand") then
morph(char, 'LeftHand', Model, "LeftHand",test)
end
if Model:findFirstChild("RightHand") then
morph(char, 'RightHand', Model, "RightHand",test)
end
if Model:findFirstChild("LeftUpperLeg") then
morph(char, 'LeftUpperLeg', Model, "LeftUpperLeg",test)
end
if Model:findFirstChild("RightUpperLeg") then
morph(char, 'RightUpperLeg', Model, "RightUpperLeg",test)
end
if Model:findFirstChild("LeftLowerLeg") then
morph(char, 'LeftLowerLeg', Model, "LeftLowerLeg",test)
end
if Model:findFirstChild("RightLowerLeg") then
morph(char, 'RightLowerLeg', Model, "RightLowerLeg",test)
end
if Model:findFirstChild("LeftFoot") then
morph(char, 'LeftFoot', Model, "LeftFoot",test)
end
if Model:findFirstChild("RightFoot") then
morph(char, 'RightFoot', Model, "RightFoot",test)
end
end)
end
local function MorphUser(User,Team,Class,Morph,name)
local MorphRoot = Morphs[Team][Class]:WaitForChild(Morph)
local Model = MorphRoot:Clone()
local char = User.Character
RunThings(char,Model,name)
end
local function Body(depth,height,width,Char)
for _,v in pairs(Char.Humanoid:GetChildren()) do
if v.ClassName == 'NumberValue' then
if v.Name == 'BodyDepthScale' then -- Looks for any changes made to the depth, height and width variables.
v.Value = depth
elseif v.Name == 'BodyHeightScale' then
v.Value = height
elseif v.Name == 'BodyWidthScale' then
v.Value = width
end
end
end
end
local function Finale(Char)
for i,v in pairs(Char:GetChildren()) do
if v:IsA('Accessory') or v:IsA('Hat') then
v:Destroy()
end
end
end
local function Finale0(Char)
for i,v in pairs(Char:GetChildren()) do
if v.ClassName == 'MeshPart' or v.ClassName == 'n/a' then
v.Transparency = 1
if v:FindFirstChild('n/a') then
v.face:remove()
end
end
end
end
local function Finale1(Char)
for i,v in pairs(Char:GetChildren()) do
if v.ClassName == 'MeshPart' or v.ClassName == 'Part' then
v.Transparency = 0
if v:FindFirstChild('face') then
v.face:remove()
end
end
end
end
local function Finale2(Char)
for i,v in pairs(Char:GetChildren()) do
if v.ClassName == 'MeshPart' or v.ClassName == 'Part' and v.Name ~= 'Head' or v.Name ~= 'LeftHand' or v.Name ~= 'RightHand' then
v.Transparency = 1
end
end
end
local function Head(head,Char)
for _,v in pairs(Char.Humanoid:GetChildren()) do
if v.ClassName == 'NumberValue' then
if v.Name == 'HeadScale' then
v.Value = head
end
end
end
end
Players.PlayerAdded:connect(function(Player)
Player.CharacterAdded:connect(function(Character)
wait(2)
visible = false
if Player.Name == 'Adxzer' then -- Changing these variables alter the morph functions entirely.
Body(1,1,1,Character)
MorphUser(Player,"Checkpoint-14","PersonalMorphs","Hostile","Morph")
Finale(Character)
Finale1(Character)
end
end)
end)```
Try adding this:
local function Finale1(Char)
for i,v in pairs(Char:GetChildren()) do
if v.ClassName == 'MeshPart' or v.ClassName == 'Part' and not v.Name == "HumanoidRootPart" then -- This
v.Transparency = 0
if v:FindFirstChild('face') then
v.face:remove()
end
end
end
end
By the way, Instead of using ClassName, Why not use v:IsA("BasePart")
or you wanted to use class name?
The script was a free source and I don’t have much experience with morphs. I just had to configure it and after trying several hours I figured I would ask the community.
local function Finale1(Char)
for i, v in pairs(Char:GetChildren()) do
if v.Name == "HumanoidRootPart" then
continue
end
if v:IsA("BasePart") then
v.Transparency = 0
local face = v:FindFirstChild("face")
if face then
face:Destroy()
end
end
end
end
Avoid using the deprecated “:remove()” instance method, use “:Remove()” instead, better yet, use “:Destroy()”. Also “BasePart” is the base class for all BasePart instances.