Unknown Status Servers affect TeleportService and the website's Public Server List

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Any more info you can provide? Interesting-sounding bug that I want to know more about :sob:

I’m assuming this bug report refers to the discovery of servers from private channels appearing on public server lists and user profiles, as “Unknown Status” would happen when joining a private channel server that you’re not in.

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Yep, these servers appear on the default server list and they could break games.

The major point here is that TeleportService doesn’t have logic implemented for it.

So if a game has MessagingService to keep track of all the servers, it would raise a problem.

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I sent this to the engineers. Let’s see what they say. Thank you for flagging!!!

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