Hi all, I’m creating a wingsuit game where you glide down a procedurally generated, endless mountain valley.
I would like to achieve quite an interesting landscape to travel through which I can imagine will take a big hot on performance due to the generation.
My first idea was to have the terrain made up of parts/models, which I can reposition Infront of the player instead of cloning.
However I recently thought of using roblox’s terrain to achieve better performance and smoothness. The size of each generation will be (100,20,1) voxels and this will create one layer, on average there will be 10 layers generated a second, I can extend Z value if this helps performance.
I was wondering if roblox’s terrain is better for performance and appearance, if it would be better to unload the terrain behind the player or just leave it and let roblox’s built in LOD system handle it.
My current process for unloading would be to use the method fill block with air.
Any suggestions on how to improve performance are welcome. Thanks!