Studio warns when attempting to retry fetching mesh if it isn’t yet moderated. This happens periodically during a fresh session of Studio, but over time it becomes much faster to the point of spamming the output and causing massive performance degradation.
Error message is “Mesh failed to load because it has not been moderated yet”
This is in a local file, not tied to an experience or Team Create. I work in a team so the mesh was not created or added by me by someone else on the team. The place file was loaded with the mesh already in the game.
Thanks for linking that thread so they’re aware a fix is on the way! For me as a programmer, it’s more productive to reload Studio entirely since I often depend on the output. For others that don’t need it, that’s definitely a good workaround.
In hindsight I should’ve included the error message in my OP so it’s easily searchable for others that are experiencing the same problem. I’ll edit it now, thanks!
The easiest way to disable the issue, for the time being, is to, rather than hide the output or restart studio, in the output, just disable the “Studio” context, which will stop it from showing. Seemed to work for me
Hey! They fixed it by re-uploading all of the meshes again (very odd why it happened)
Also, the moderating mesh issue seems to have came back, it went for a week or so, and now I’m getting flooded with error reports again
(This is the past day)