I am currently making a game but I have an explosion but I want it to blow up a model but also do 0 damage to the players here is my code:
local button = game.Workspace.Explody
local smallship = game.Workspace.smallship
local copy = game.ReplicatedStorage.smallship:Clone()
local debounce = false
button.Touched:Connect(function(hit)
if not debounce then
debounce = true
local ex = Instance.new("Explosion")
ex.Parent = game.Workspace.smallship
ex.Position = Vector3.new(game.Workspace.smallship)
ex.BlastPressure = 1000000
ex.BlastRadius = 50
button.CanCollide = false
button.Transparency = 1
wait(16)
wait(0.1)
game.Workspace.smallship.Parent = nil
copy.Parent = game.Workspace
copy:MoveTo(Vector3.new(-3, 9.5, 11))
wait(2)
button.CanCollide = true
button.Transparency = 0
wait(2)
debounce = false
end
end)
Thanks.