Hello,
I’m making a city game, and y’know, it has Streetlights.
I’m trying to achieve something like GTA V’s ambient light bulbs.
Here’s what I mean:
You can see that if you are far away from the Streetlight, there’s a glare that is being emitted.
I know that it’s possible to do this, but I just don’t know how.
Here’s how my beam is set up:
I tried to try different TextureModes, but nothing happens if I get further away.
Thanks for letting me know if there’s a way to do this!
2 Likes
Affect only the streetlight bulbs?
You could get the entire blur effect for all instances away in map by just using DepthOfField
2 Likes
Scottifly
(Scottifly)
December 27, 2022, 7:36am
#3
Are they beams though?
You can get the same effect with a Neon Part for the bulb with a SpotLight in it and using Lighting ’s Future Technology to make the way lights and shadows work more realistic.
2 Likes
What configuration of the DoF would suit my case?
Yes, they are beams.
I am using Future, but at distance it just doesn’t pop out
Essentially my question is, how do other games like Right 2 Fight make their “glare” become larger at distance?
Jaudr3y
(Audrey)
December 30, 2022, 4:06am
#7
Get the distance between the part and player. You can do this by: (PointOne.Position - TargetPosition).Magnitude
If the distance is greater then whatever distance you want, you’d increase this glare
1 Like
system
(system)
Closed
January 13, 2023, 4:07am
#8
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