I’m trying to add some smoke to my scene for the ambiance, but it is clipping depending on where I’m located. I’ve already searched the DevForum. See video below.
My first assumption is that I can’t be inside the radius of the smoke, but sometimes it works inside that radius and sometimes it disappears if I’m outside the radius. It is seemingly random/depends where I am looking.
If you have any tips or any other threads that encounter this issue, I’d appreciate your help.
I’ll try it! Thanks for the idea. I think the main issue I’ll have then is finding proper textures but it sounds like a viable workaround. Do you know if particles have any similar clipping problems?