Reproduction as of late can be very difficult because to some degree the bug has been worked on in the past few updates
I expect all terrain in a place to either function properly, or experience issues collectively as a whole.
One specific region of my terrain has been “unstable” for months. The first issues were observed in November, players would report that this particular region would remain locked in a lower LOD state even when walking into the terrain chunk:
That particular issue was last reported on the 8th of December 2021. Since then that particular bug hasn’t been spotted, I presume it was fixed in the subsequent roblox updates.
However, this one terrain area is STILL causing problems. Players in-game have observed connection issues when entering the chunk. Network stats appear perfectly normally as far as I can tell, but connection while in this area is consistently stutter-y. Furthermore I noticed in studio today that it’s reflections render oddly. It’s the only terrain region that flickers in the water’s reflection:
I’ve included a file of our terrain, I don’t think it’ll help in reproducing anything, but perhaps there’s a terrain property that can be looked into. I’ve marked the strange chunk with a block:
TerrainBroken.rbxl (477.1 KB)
You can also play the game directly and enter that area to observe some of it’s issues: Rolling Thunder PVE - Roblox
I don’t have any work arounds.
Issue Area: Engine
Issue Type: Other
Date First Experienced: 2021-11-01 00:11:00 (-04:00)
Date Last Experienced: 2022-01-20 00:01:00 (-05:00)