I want to tween a udim2 frame and add to it without exceeding the max, however I want to add a general number without having to calculate with division so that the frame will merely hit the max without exceeding. I’ve researched a bit however im not sure how to integrate it into my code.
alright, i just edited my post. basically i want to tween the frame up to the max without an exact calculated number, but to where the frame doesnt exceed the max.