Unsure on how to make low-poly/cartoony buildings

Hey everyone!

I’ve been working on a “low-poly” map of Paris in which I plan to make a roleplay game. However, I’m stuck and struggling on how to make it look “low-poly” and “cartoony” while at the same time making it look nice, because whenever I build something it looks too realistic to be cartoony or too poor quality.

So, I’d like some tips or feedback on what I could change to make them fit the style I have in mind!

How the map looks (it’s still an early W.I.P):

As for the buildings, the first picture is how I originally planned them to look like and the second picture is my attempt at making them fit the map’s style a bit better, but they look horrendous

Maybe try changing the lighting

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Try replacing the windows with decals. That way you can have detail, but in a low poly way.

This map looks good so far! I’d say make neon windows on them, and add a white roof. See what other games do for their low-poly buildings.

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I like idea but this might be issue if there will be daycycle but script could change it back to plastic