Create a Weld from a Part to a Character by having the player touch the Part.
Swing the Part into a second Character to break the weld
Notice that sometimes weird things happen such as the Part showing up in 2 different spots for each Client.
It seems when the Part is switching physics owners it causes the Part’s Position to become un-synced, and takes a while for it to resync.
This is a Huge issue for my Hockey games since the part being seen in the video is like the Puck in my Hockey game. So when I knock the puck off an opponents stick I have to wait like a full second before the Puck teleports back to the Spot it is at on the Server, while others know Exactly where the puck is. [/strike]
Just found out an easier way to reproduce the Problem, also it has nothing to do with Welds, the real issue is distributed physics on Mac machines.
My soccer game also suffers from some new physics bug. Where when the ball is de-welded from the player, it goes back to where it originally was, then ROBLOX lerps it to where it should be now. (But by the time that’s happened, it’s already gone in the goal etc).
Hopefully these lerps can be made more instantaneous.
Sorry for lack of update. We did implement a fix for this issue, but unfortunately another bug was discovered right before release. I’ll work on a better fix and post here when I have more updates.
Any Status Update? I noticed this bug is like 2 to 3 times more common when the Physics OwnerShip API is Enabled, and I think it is effecting not just Mac users (although I can not confirm this yet, however, a lot of players are complaining about teleporting pucks).
Using the new Physics OwnerShip API, I was able to update the Repro Place a bit, so now all you need to do is have one player stand on one side of the Part and have the Other player stand on the other side. It should just continue to Fling the Part back and forth using Locally created BodyPositions, reproducing the Bug whenever the ownership is transferred, and no force is being applied to the part after it switches owners, other than it’s momentum.
You need to have a Player named Player1 and Player2 for the repro place to operate correctly, or you can just disable the script in the Part named “Slide” to get the old repro place.
Well most of the minor cases are fixed (the short delay and puck is teleported back to original spot cases), however, there are still some severe cases which have been popping up, where the puck is in one spot for pretty much everyone on the server except for 1 person, and for that 1 person is where the puck really is to the Server. Although, this severe case might just be an error with how I have my game setup, yet I have never seen this severe case before and I haven’t touched the code for my game in over a month.
Edit: I’m pretty sure this is an error with my Game, so disregard this post.