Untitled Hexagon Game | World Generation | Devlog #1

Hello everyone! I recently got into creating hexagonal things and such and so I am starting a game!
This is the first and official devlog of my, yet to be named, hexagon-themed game.

In about 3-4 hours I created this nifty Hexagonal generation system with trees.

Pictures!


This system is not entirely done as I plan to add a few cosmetic changes and I will be trying to optimize it. Please give me any suggestions for game mechanics or generation mechanics!

Quick Explanation

The generation is done by generating a grid out of hexagon, then applying a few layers of noise to the heights, and then using a color sequence to color depending on height.

Please shoot out any names or game ideas that I could use this for. (I do not want to make an RTS but really any other game is fine.)

PS, usually there would be fog but for showcase purposes, there is not.

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In general it looks good, nothing that really stands out as amazing though. The only suggestions is make the mountain peaks much higher, as right now they’re pretty low. This idea isn’t all that unique though, as there’s already a game with the same general look: Hexaria. You may recognize it from the Ready Player One event from a few years back.

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The only thing they have in common is hex shaped terrain which isn’t really enough to consider it non-unique.

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