Hello everyone! I recently got into creating hexagonal things and such and so I am starting a game!
This is the first and official devlog of my, yet to be named, hexagon-themed game.
In about 3-4 hours I created this nifty Hexagonal generation system with trees.
This system is not entirely done as I plan to add a few cosmetic changes and I will be trying to optimize it. Please give me any suggestions for game mechanics or generation mechanics!
Quick Explanation
The generation is done by generating a grid out of hexagon, then applying a few layers of noise to the heights, and then using a color sequence to color depending on height.
Please shoot out any names or game ideas that I could use this for. (I do not want to make an RTS but really any other game is fine.)
PS, usually there would be fog but for showcase purposes, there is not.