Untitled Tower Defense Game - 2.5.1 Balance Patch

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Here is the FULL list of changes from the 1.5.1 Balance patch!

Airstriker

  • Lv. 5 Fire Rate 5 → 4.85

Commando

  • Lv. 4 Price 7,000 → 6,500
  • Lv. 5 Range 25 → 30

Crook Boss

  • Lv. 2 Fire Rate 0.8 → 0.75

Farm

  • Lv. 4 Cost 2,550 → 2,500

Gunslinger

  • Lv. 4 Damage 10 → 14
  • Lv. 5 Damage 17 → 20
  • Lv. 5 Fire Rate 0.6 → 0.575

Hazmat Gunner

  • Placement Limit 15 → 10

Juggernaut

  • Lv. 5 Range 50 → 48

Mech Facility

  • Lv. 2 Cost 10,000 → 7,500
  • Lv. 3 Cost 20,000 → 19,500
  • Lv.5 M5 Speed 2.95 → 2.9

Minigunner

  • Lv. 1 Damage 1 → 1.5

Nuker

  • Made Nuke flash initial transparency higher

Plane Base

  • Lv. 5 Plane 5 Speed 3.3 → 4.5

Plasma Gunner

  • Lv. 4 Damage 35 → 80
  • Lv. 5 Damage 325 → 300
  • Limit 8 → 10
    I would not even consider this a nerf. Instead of 3,248 DPS with max plasma gunners you can now have 3,750.

Rocketeer

  • Placement cost 1,000 → 800

Sniper/Scout

  • Fixed lag glitch

Autumnal Spirit

  • Normal Speed 1.8 → 1.5
  • Rage 1 Speed 3.5 → 3
  • Rage 1 Unit Damage 5,000 → 3,500

Autumnal Guard

  • Health 15,000 → 12,500
  • Speed 2.2 → 1.8

Fall Fighter

  • Explosion Immunity removed

Boulders

  • Health 17,500 → 17,000

Rocks

  • Speed 1 → 2

Twigs

  • Health 700 → 1,150
  • Speed 9 → 10

Autumn Grass

  • Health 20 → 18
  • Speed 7.5 → 9