Here is the FULL list of changes from the 1.5.1 Balance patch!
Airstriker
- Lv. 5 Fire Rate 5 → 4.85
Commando
- Lv. 4 Price 7,000 → 6,500
- Lv. 5 Range 25 → 30
Crook Boss
- Lv. 2 Fire Rate 0.8 → 0.75
Farm
- Lv. 4 Cost 2,550 → 2,500
Gunslinger
- Lv. 4 Damage 10 → 14
- Lv. 5 Damage 17 → 20
- Lv. 5 Fire Rate 0.6 → 0.575
Hazmat Gunner
- Placement Limit 15 → 10
Juggernaut
- Lv. 5 Range 50 → 48
Mech Facility
- Lv. 2 Cost 10,000 → 7,500
- Lv. 3 Cost 20,000 → 19,500
- Lv.5 M5 Speed 2.95 → 2.9
Minigunner
- Lv. 1 Damage 1 → 1.5
Nuker
- Made Nuke flash initial transparency higher
Plane Base
- Lv. 5 Plane 5 Speed 3.3 → 4.5
Plasma Gunner
- Lv. 4 Damage 35 → 80
- Lv. 5 Damage 325 → 300
- Limit 8 → 10
I would not even consider this a nerf. Instead of 3,248 DPS with max plasma gunners you can now have 3,750.
Rocketeer
- Placement cost 1,000 → 800
Sniper/Scout
- Fixed lag glitch
Autumnal Spirit
- Normal Speed 1.8 → 1.5
- Rage 1 Speed 3.5 → 3
- Rage 1 Unit Damage 5,000 → 3,500
Autumnal Guard
- Health 15,000 → 12,500
- Speed 2.2 → 1.8
Fall Fighter
- Explosion Immunity removed
Boulders
- Health 17,500 → 17,000
Rocks
- Speed 1 → 2
Twigs
- Health 700 → 1,150
- Speed 9 → 10
Autumn Grass
- Health 20 → 18
- Speed 7.5 → 9