Frequency = HIGH, Usually crashes after 10 minutes of playing
Effect = High, makes it hard to play games
Reproduction (New): After playing around for a while I found that my usage of HDR on my device seemed to cause this memory growth, see device specs for more information about my display and the HDR specifics.
Notes: Both games I played today had large maps. On one game, my client always crashed, on the other it almost crashed but then the untracked memory went back down after touching 11 GB.
Log/dump files were attached to the internal ticket by a Roblox Staff (@Focia19), due to the sensitive information they may contain, will not be shared publicly!
Hi @jan12000p ,
Is this issue 100% reproducible in your place?
I don’t think Roblox supports HDR and will behave differently when connecting to an HDR monitor.
Could you check whether this issue can be reproduced with a non-HDR monitor.
i know that i’m not this post owner but i did the test and enabled the HDR and it get over 5gb pretty fast , but when i turned it off it has stay in around 1.5/2gb, but about the crash it happens in allot of places for almost no reason and it has started for me after the latest roblox update.
I tested in a game of mine called Rocket Launch that doesn’t have a very big map or many moving/destroying parts, and the memory was reasonably stable. This appears to only affect me heavily in games with large maps, a lot of moving parts, and a lot of parts are made and destroyed quickly.
Also, I am able to play ROBLOX by setting my display to SDR as that doesn’t affect the memory, regardless of map size, part changes.