Untracked Memory Issue/Leak when Cloning Maps

I want to reduce my untracked memory.

Ever since I added map rotations to my game the untracked memory seemed to increase in older servers and cap at around 1.4k Mb on the server.

I rotate maps every 10 minutes and I destroy the old map and clone in a new one. The maps range from 300-8000 parts. Is this normal? Perhaps the assets could be getting cached but I am not sure.

If the memory increase stops at a certain point, it’s probably just caching assets.
Though if the memory keeps increasing indefinitely (from what you can tell) then it’s probably a memory leak. But I don’t think cloning the maps should cause a memory leak as long as you destroy maps when they aren’t being used anymore.

I’d say that if there’s a memory leak it’s most likely unrelated to the maps or just a roblox issue.

Alright thanks, it seems to stop since after 24 hours its capping so I think its just caching assets.

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